You could point to almost anything in Bioshock and see a similar version of it originating in SS2 but its not like Bioshock didn't do its own thing. The mutated enemies, the camera security systems, audio logs, the vending machines, the powers you obtain. Yes, you can very much tell that this game inspired Bioshock, Prey & Dead Space (Although Dead Space originally started as System Shock 3) but Bioshock is the one people point at first and its very easy to see why. * Discover cryptic audio logs, encounter ghostly apparitions and conduct research to give you the advantage in combat and unlock exotic weapons and items.I'll be mainly comparing this game to the first one and not as much its impact and influence on the genre but briefly. * Upgrade and enhance your skills to improve hacking, weapon proficiency, and psionic abilities. * Choose from 3 specialized branches of the military to utilize unique skills, weaponry, and paranormal psionic powers. The infected roam the halls, their screams and moans beckoning you to join them as the rogue artificial intelligence known as SHODAN taunts and ridicules your feeble attempt to unravel the horrifying mystery of the derelict starship Von Braun. You awake from the cold chill of your cryo-tube to discover cybernetic implants grafted to your flesh and the crew of the starship Von Braun slaughtered. The cult classic sci-fi horror FPS-RPG has returned. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. “Remember, it is my will that guided you here.
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